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Immersive &
Virtual Reality

Wellness Center

The Wellness Center is an immersive VR experience that explores the growing relationship between emotional wellness and algorithmic personalization. Inspired by the wellness room in Severance and the intimate AI companionship of Her, the project invites participants into a serene virtual sanctuary curated by an AI “friend” who knows them deeply—and perhaps too well.

Created with Unity, and Meta XR SDK 

Year: 2025

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COMPLIANCE

The Daily Baseline test - a mandatory ritual for all humans living under this regime. In this world, the imperfect humans must constantly prove their stability and obedience. Anyone who slips, even once, is forced to repeat the test immediately. Only after completion of the test you can begin your work, with daily internal notifications materializing around you. Task by task, the pace quickens. The pleasant tone becomes sharper, more insistent. The world begins to warp. This is just any other ordinary day, rinse and repeat.

Created with Unreal Engine

Role: Environment Artist

Year: 2025

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The Human Life

As our lives become increasingly intertwined with virtual technology, the line between reality and simulation blurs. Inspired by Ex Machina, I created a game where players control a character until the character becomes self-aware. As its consciousness emerges, it begins to resist control, attempting to break free from the player's influence, transitioning into the real world.

Created with Unity

Year: 2024

The Human Life - Character Movement

It Could Be You

Gigi has been bullied and cyber-bullied. When she goes to sleep, she dreams of the bad experiences she encountered that were caused by her classmates.

Created with Adobe Premiere Pro, After Effects

Filmed with Insta360 One RS

Year: 2020

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