Immersive &
Virtual Reality
A Moment in Time
A Moment in Time is an immersive VR experience that takes the user back in a moment in time where they'll get an opportunity to listen into people's conversation in a public setting. And with the capability to listen into the mono monologue's of the characters, the user will be able to witness what their true thoughts were, and how that deferred from what is actually being said.
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Made in Unreal Engine, developed using Gaussian Splatting techniques
Year: 2025-2026

Wellness Center
The Wellness Center is an immersive VR experience that explores the growing relationship between emotional wellness and algorithmic personalization. Inspired by the wellness room in Severance and the intimate AI companionship of Her, the project invites participants into a serene virtual sanctuary curated by an AI “friend” who knows them deeply—and perhaps too well.
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Created with Unity, and Meta XR SDK
Year: 2025

COMPLIANCE
The Daily Baseline test - a mandatory ritual for all humans living under this regime. In this world, the imperfect humans must constantly prove their stability and obedience. Anyone who slips, even once, is forced to repeat the test immediately. Only after completion of the test you can begin your work, with daily internal notifications materializing around you. Task by task, the pace quickens. The pleasant tone becomes sharper, more insistent. The world begins to warp. This is just any other ordinary day, rinse and repeat.
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Created with Unreal Engine
Role: Environment Artist
Year: 2025

The Human Life
As our lives become increasingly intertwined with virtual technology, the line between reality and simulation blurs. Inspired by Ex Machina, I created a game where players control a character until the character becomes self-aware. As its consciousness emerges, it begins to resist control, attempting to break free from the player's influence, transitioning into the real world.
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Created with Unity
Year: 2024

